Journals / Advances in Artificial Intelligence Research / 2021 / Cilt: 1 - Sayı: 2

Educational Aspect of History Themed Strategy Type Computer Games

Pages
60–66
Publication Date
2021-09-05
DOI
—
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

The use of computer games in education by programming has created many educational facts on a geographical basis, especially in history.

📌 3 Key Takeaways

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Objective & Hypothesis:In the study carried out, a general evaluation was made by examining the educational aspect of computer games in the category of history-themed strategy games and their relationship with education.
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Key Findings & Data:Today, with the rapid development of technology and its active use in many areas of life, it has become a necessity to be included in the education-teaching processes.
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Conclusion & Impact:The use of computer games in education by programming has created many educational facts on a geographical basis, especially in history.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:Computer games · History · Strategy

Abstract

In the study carried out, a general evaluation was made by examining the educational aspect of computer games in the category of history-themed strategy games and their relationship with education. Today, with the rapid development of technology and its active use in many areas of life, it has become a necessity to be included in the education-teaching processes. The use of computer games in education by programming has created many educational facts on a geographical basis, especially in history.

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Cite This Article

VARELCİ, M. E. (2021). Educational Aspect of History Themed Strategy Type Computer Games. Advances in Artificial Intelligence Research, Cilt: 1 - Sayı: 2, 60–66. https://ajindex.com/articles/729005

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References (6)

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