Journals / RumeliDE Dil ve Edebiyat Araştırmaları Dergisi / 2026 / Sayı: 30

Investigating adaptation shifts: Alice’s Adventures in Wonderland vs. Alice: Madness Returns

Adaptasyon kaymaları üzerine karşılaştırmalı bir çalışma: Alice Harikalar Diyarında romanı ve Alice: Madness Returns video oyunu

Tules Önenç(Başkent Üniversitesi, Yabancı Diller Yüksekokulu, İngilizce Hazırlık Bölümü)0000-0003-2275-7111
Pages
1155–1169
Publication Date
2022-10-21
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AI Summary & Key Takeaways

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⚡ TL;DR(Too Long; Didn't Read)

As a result, it is concluded that adaptation shifts are observable on the descriptive level such as the plot structure, narrative techniques, characterization, and setting and that these shifts are observable through modifications and modulations; molding the adapted videogame version of the original work.

📌 3 Key Takeaways

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Objective & Hypothesis:This study aims to investigate the changes that occurred between Lewis Carroll’s canonical novel Alice’s Adventures in Wonderland and its adapted video game version, Alice: Madness Returns by treating adaptation as a form of intersemiotic and functional translation (Gottlieb,2005).
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Key Findings & Data:In order to conduct the analysis, the interdisciplinary model of adaptation shifts proposed by Perdikaki(2017a) is used.
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Conclusion & Impact:As a result, it is concluded that adaptation shifts are observable on the descriptive level such as the plot structure, narrative techniques, characterization, and setting and that these shifts are observable through modifications and modulations; molding the adapted videogame version of the original work.
🔬Design:Modeling & Simulation
📍Scope:2005 Verileri
⚙️Variables:uyarlama çalışmaları · video oyun uyarlamaları · göstergeler arası çeviri

Abstract

This study aims to investigate the changes that occurred between Lewis Carroll’s canonical novel Alice’s Adventures in Wonderland and its adapted video game version, Alice: Madness Returns by treating adaptation as a form of intersemiotic and functional translation (Gottlieb,2005). In order to conduct the analysis, the interdisciplinary model of adaptation shifts proposed by Perdikaki(2017a) is used. This model is chosen because it is the first one to offer a systematic analysis of changes that occur in adaptations. Although the model was developed for film adaptations, Perdikaki(2017a) proposes the application of this model to different genres and adaptation types. In line with her suggestion, this study applies the model of adaptation shifts to the above-mentioned video game, by treating it as an audiovisual product and a multimedium text. The analysis is conducted with a special emphasis on the descriptive component of this model where shifts can be observed since this category investigates the factors that are independent of the text type. As a result, it is concluded that adaptation shifts are observable on the descriptive level such as the plot structure, narrative techniques, characterization, and setting and that these shifts are observable through modifications and modulations; molding the adapted videogame version of the original work. This study also sets out to be one of the initial studies that show the applicability of this model to a different genre and adapted text type.

Özet

Bu çalışmanın amacı, Lewis Carroll'un kanonik romanı Alice Harikalar Diyarında ile onun uyarlanmış video oyunu versiyonu olan Alice: Madness Returns arasında meydana gelen değişiklikleri, uyarlamayı bir göstergeler arası ve işlevsel çeviri biçimi olarak ele alarak araştırmaktır (Gottlieb, 2005). Analizi gerçekleştirmek için Perdikaki(2017a) tarafından önerilen disiplinler arası adaptasyon kaymaları modeli kullanılmıştır. Bu model, uyarlamalarda meydana gelen değişikliklerin sistematik bir analizini sunan ilk model olduğu için seçilmiştir. Bu model film uyarlamaları için geliştirilmiş olmasına rağmen, Perdikaki(2017a) bu modeli farklı türlere ve uyarlama türlerine uygulamayı önermektedir. Onun önerisi doğrultusunda, bu çalışma, uyarlama kaymaları modelini yukarıda bahsedilen video oyununa görsel-işitsel bir ürün ve çoklu ortam metni olarak ele alarak uygulamaktadır. Analizde bu modelin, metin türünden bağımsız olarak uyarlama kaymaların gözlemlenebildiği faktörleri dikkate alan betimleyici kategorisine odaklanılmıştır. Sonuç olarak, olay örgüsü yapısı, anlatım teknikleri, karakterizasyon ve mekan gibi betimsel düzeyde uyarlama kaymalarının gözlemlenebilir olduğu ve bu kaymaların modifikasyon ve modülasyonlar yoluyla ortaya çıktığı; ve bunlarla birlikte uyarlanan ürünün, kaynak metin ile birlikte yeniden şekillendirildiği görülmüştür. Bu çalışma aynı zamanda uyarlama kaymaları modelinin farklı metin türlerinin yanısıra, uyarlanmış metin türlerine de uygulanabilirliğini gösteren ilk çalışmalardan biri olma özelliğini taşımaktadır.

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Cite This Article

Önenç, T. (2022). Investigating adaptation shifts: Alice’s Adventures in Wonderland vs. Alice: Madness Returns. RumeliDE Dil ve Edebiyat Araştırmaları Dergisi, Sayı: 30, 1155–1169. https://doi.org/10.29000/rumelide.1190381

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