Journals / İnönü Üniversitesi Eğitim Fakültesi Dergisi / 2018 / Cilt: 19 - Sayı: 2

An Analysis of Some Variables Influencing Parental Attitudes towards Technology and Application Use and Digital Game Playing Habits in the Preschool Period

Okul Öncesi Dönem Çocukların Teknoloji ve Uygulama Kullanma ve Dijital Oyun Oynama Alışkanlıklarına Yönelik Ebeveyn Yaklaşımlarının Bazı Değişkenlere Göre İncelenmesi

Pages
341–354
Publication Date
2022-10-18
DOI
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

Children who lived within a nuclear family and spent most of their time using a smart phone and who had a personal digital device were found to use digital devices more than did their peers in families which did not engage in outdoor activities or read stories together.

📌 3 Key Takeaways

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Objective & Hypothesis:The study was conducted in order to investigate young children’s interaction with digital technology in relation to a range of variables.
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Key Findings & Data:The study population consisted of young children between 0 and 72 months of age who lived in the city of Sivas in 2017 as well as the parents of these children. 414 voluntary parents were included in the sample by means of random sampling method. “A Scale for Measuring Parental Attitudes towards Digital Game Playing and Application Use Habits in the Preschool Period”, a tool developed by the researchers, and the personal information form that involved demographic information were used as data collection tools.
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Conclusion & Impact:Children who lived within a nuclear family and spent most of their time using a smart phone and who had a personal digital device were found to use digital devices more than did their peers in families which did not engage in outdoor activities or read stories together.
🔬Design:Research Article
📍Scope:2017 Verileri
⚙️Variables:Okul öncesi · dijital teknoloji kullanma alışkanlığı · anne-baba yaklaşımları

Abstract

The study was conducted in order to investigate young children’s interaction with digital technology in relation to a range of variables. The study population consisted of young children between 0 and 72 months of age who lived in the city of Sivas in 2017 as well as the parents of these children. 414 voluntary parents were included in the sample by means of random sampling method. “A Scale for Measuring Parental Attitudes towards Digital Game Playing and Application Use Habits in the Preschool Period”, a tool developed by the researchers, and the personal information form that involved demographic information were used as data collection tools. SPSS 17 was applied for statistical analysis of the data. As to the types of digital tools, 99% of the participants had a smart phone, 70.8% had a tablet computer and 12.1% had a game console in their houses. Besides, 39.6% of the participant children owned a personal digital device. As a result of the study, children’s favorite digital device was found to be smart phones. Children who lived within a nuclear family and spent most of their time using a smart phone and who had a personal digital device were found to use digital devices more than did their peers in families which did not engage in outdoor activities or read stories together.

Özet

Araştırma, okul öncesi dönem çocukların dijital teknolojileriyle etkileşiminin bazı değişkenler yönünden incelenmesi amacıyla yapılmıştır. Araştırmanın evrenini, 2017 yılı Sivas ilinde yaşayan 0- 72 aylık çocuklar ve ebeveynleri oluşturmuştur. Araştırmanın örneklemine evren içinden tesadüfî örnekleme yöntemi ile seçilen araştırmaya katılmaya istekli toplam 414 ebeveyn dâhil edilmiştir. Araştırmada veri toplama aracı olarak, Kanak ve Özyazıcı (2017) tarafından geliştirilen “Okul Öncesi Dönem Çocukların Dijital Oyun Oynama ve Uygulama Kullanma Alışkanlıklarına Yönelik Ebeveyn Yaklaşımları” ile demografik bilgilerin yer aldığı kişisel bilgi formu kullanılmıştır. Verilerin istatistiksel analizi SPSS 17 paket programı ile yapılmıştır. Katılımcıların evlerinde bulunan dijital araçlardan en fazla akıllı telefon %99, tablet %70,8, en az ise oyun konsolu Play station %12,1 bulunduğu bunu yanında kişisel dijital aleti olan çocukların oranın ise %39,6 olduğu görülmüştür. Elde edilen bulgulara göre evde en yaygın bulunan ve çocukların vakit geçirmeyi en çok sevdiği dijital alet akıllı telefondur. Çekirdek ailede yaşan, en çok akıllı telefon ile vakit geçiren ve kendine ait dijital aleti olan çocukların, ailece açık hava aktiviteleri yapmayan, ailece hikaye okumayan ailelerde çocukların daha fazla dijital aletler ile vakit geçirdiği görülmüştür.

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Cite This Article

KANAK, M., ÖZYAZICI, K. (2022). An Analysis of Some Variables Influencing Parental Attitudes towards Technology and Application Use and Digital Game Playing Habits in the Preschool Period. İnönü Üniversitesi Eğitim Fakültesi Dergisi, Cilt: 19 - Sayı: 2, 341–354. https://ajindex.com/articles/547375

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