Journals / Annals of Medical Research / 2020 / Cilt: 27 - Sayı: 1

Effect of game addiction on reactive-proactive aggression in adolescents

Pages
85–91
Publication Date
2022-10-12
DOI
—
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

Aggression levels of adolescents in the 10th grade were found to be higher than those of theadolescents in the other grades.Conclusion: According to the research results, game addiction accounts for 53% reactive-proactive aggression.

📌 3 Key Takeaways

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Objective & Hypothesis:Aim: Rapid advances in technology cause children to become acquainted with technological products at an earlier age.
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Key Findings & Data:The sample group consists of 192 secondaryeducation students who were randomly selected from within the population.
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Conclusion & Impact:Aggression levels of adolescents in the 10th grade were found to be higher than those of theadolescents in the other grades.Conclusion: According to the research results, game addiction accounts for 53% reactive-proactive aggression.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:Domain Parameters

Abstract

Aim: Rapid advances in technology cause children to become acquainted with technological products at an earlier age. Today’schildren and adolescents, called the Generation Z, use digital technology effectively. Video game addiction can affect mental healthin the next generation of children and adolescents and lead to aggressive behavior. The aim of this study was to identify the effectof game addiction on reactive proactive aggression in secondary education students.Material and Methods: The data of the research, which was patterned by the relational screening method, was collected fromsecondary education students who attended high schools in Malatya city center. The sample group consists of 192 secondaryeducation students who were randomly selected from within the population. The data of the study was collected through “The GameAddiction Scale for adolescents” and “Reactive-Proactive Aggression Scale (RPAS)”. Independent Groups t test, ANOVA and LinearRegression Analysis were used in the analysis of the data.Results: The study found that gender has a significant effect on reactive proactive aggression. Aggression levels of male adolescentswere significantly higher than females. Aggression levels of adolescents in the 10th grade were found to be higher than those of theadolescents in the other grades.Conclusion: According to the research results, game addiction accounts for 53% reactive-proactive aggression.

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Cite This Article

EMRE, O. (2022). Effect of game addiction on reactive-proactive aggression in adolescents. Annals of Medical Research, Cilt: 27 - Sayı: 1, 85–91. https://ajindex.com/articles/446508

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