Journals / Turkish Journal of Electrical Engineering and Computer Science / 2016 / Cilt: 24 - Sayı: 4

A real-time virtual sculpting application by using an optimized hash-based octree

Pages
2274–2289
Publication Date
2016-08-01
DOI
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

It is shown that the memory requirement and durations of our optimized approach are the lowest.

📌 3 Key Takeaways

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Objective & Hypothesis:sculpting system by using a hash-based octree data structure with an optimized approach to reduce the huge memory and computation cost and also the tree traversal time.
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Key Findings & Data:The system first reads the selected 3D virtual object model, which must be in a triangular watertight polygon mesh format.
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Conclusion & Impact:It is shown that the memory requirement and durations of our optimized approach are the lowest.
🔬Design:Modeling & Simulation
📍Scope:Comprehensive Sample
⚙️Variables:Virtual sculpting · voxelization · octree

Abstract

sculpting system by using a hash-based octree data structure with an optimized approach to reduce the huge memory and computation cost and also the tree traversal time. The system first reads the selected 3D virtual object model, which must be in a triangular watertight polygon mesh format. Then both the surface and the interior volume of the virtual object is voxelized in order to generate its volumetric dataset. Afterwards, a hash-based data structure with a novel optimized approach is applied to the dataset. After each sculpting process applied to the virtual object, its surface is locally reconstructed and a feedback force is calculated synchronously. Finally, to give the user a realistic sense of interaction, the feedback force is sent back via a haptic device. Creation durations of a traditional octree, a hash-based octree, and our optimized hash-based octree are compared. Tree traversal and surface reconstruction times of our optimized hash-based octree approach are also compared with the pointer-based one in off-line and real-time while sculpting a 3D model. It is shown that the memory requirement and durations of our optimized approach are the lowest.

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Cite This Article

ÇİT, G., AYAR, K., ÖZ, C. (2016). A real-time virtual sculpting application by using an optimized hash-based octree. Turkish Journal of Electrical Engineering and Computer Science, Cilt: 24 - Sayı: 4, 2274–2289. https://ajindex.com/articles/188415

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