Journals / Artificial Intelligence Theory and Applications / 2026 / Volume: 6 Issue: 1

Machine Learning–Based Prediction of Digital Obesity and Its Relationship with Problematic Internet Use and Digital Gaming Addiction among Adolescents

Tezcan Fidan(ERZURUM TEKNİK ÜNİVERSİTESİ)0009-0006-1727-2215
Ayşe Gürol(Erzurum Teknik Üniversitesi)0000-0002-7408-5428
Pages
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Publication Date
2026-05-03
DOI
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

The results emphasize the need for school- and family-based interventions to reduce digital addiction and prevent digital obesity in adolescents.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:This study aimed to determine the levels of problematic internet use, digital gaming addiction, and digital obesity among high school students, to examine their interrelationships, and to predict digital obesity using machine learning methods.
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Key Findings & Data:Between June 2024 and June 2025, a descriptive, correlational, and predictive modelling design was employed in four public high schools in XXX.
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Conclusion & Impact:The results emphasize the need for school- and family-based interventions to reduce digital addiction and prevent digital obesity in adolescents.
🔬Design:Modeling & Simulation
📍Scope:2024 Verileri
⚙️Variables:adolescent · digital gaming addiction · digital obesity

Abstract

This study aimed to determine the levels of problematic internet use, digital gaming addiction, and digital obesity among high school students, to examine their interrelationships, and to predict digital obesity using machine learning methods. Between June 2024 and June 2025, a descriptive, correlational, and predictive modelling design was employed in four public high schools in XXX. The study sample consisted of 490 students selected through a multistage sampling process. Data were collected using a personal information form, the Problematic Internet Use Scale, and the Digital Game Addiction Scale. For the prediction of digital obesity, feature selection was performed with the Boruta algorithm and seven machine learning models. Problematic internet use and digital gaming addiction were at moderate levels, both significantly higher among male and low-income students (p < 0.05). A moderate positive correlation was found between the two behavioral variables. Among machine learning models, random forest and support vector machine achieved the highest predictive accuracy for digital obesity, with weekend screen time emerging as the most important predictor. Machine learning methods demonstrated high accuracy in predicting digital obesity and revealed strong associations between digital dependency behaviors. The results emphasize the need for school- and family-based interventions to reduce digital addiction and prevent digital obesity in adolescents.

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Cite This Article

Fidan, T., Gürol, A. (2026). Machine Learning–Based Prediction of Digital Obesity and Its Relationship with Problematic Internet Use and Digital Gaming Addiction among Adolescents. Artificial Intelligence Theory and Applications, Volume: 6 Issue: 1. https://ajindex.com/articles/1609587

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