Journals / Social Scientific Centered Issues / 2025 / Volume: 7 Issue: 2

Examining the Motivations for Playing Digital Sports Games: The Case of Kastamonu University

Gazi Ünlü(KASTAMONU ÜNİVERSİTESİ, SOSYAL BİLİMLER ENSTİTÜSÜ)0009-0002-5752-6698
Halil İbrahim Akyüz(KASTAMONU ÜNİVERSİTESİ, SOSYAL BİLİMLER ENSTİTÜSÜ)0000-0002-1614-3271
Pages
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Publication Date
2025-12-26
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

The findings indicate that the dimensions of entertainment and social interaction are particularly decisive in students' orientation towards digital sports games.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:This study examines the factors determining the motivation of Kastamonu University students to play digital sports games.
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Key Findings & Data:Furthermore, it was found that female students' overall motivation levels were significantly higher than those of male students.
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Conclusion & Impact:The findings indicate that the dimensions of entertainment and social interaction are particularly decisive in students' orientation towards digital sports games.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:Digital Sports Games · e-Sports · University Students

Abstract

This study examines the factors determining the motivation of Kastamonu University students to play digital sports games. Fifty-two students, randomly and voluntarily selected from different faculties, participated in the research. Data were collected using a Personal Information Form and the Digital Sports Games Motivation Scale (DSOMÖ) and evaluated using normal distribution tests, parametric and non-parametric analyses (t-test, ANOVA, Mann-Whitney U, Kruskal-Wallis) in the SPSS programme. The findings indicate that the dimensions of entertainment and social interaction are particularly decisive in students' orientation towards digital sports games. Furthermore, it was found that female students' overall motivation levels were significantly higher than those of male students. Given the limited research on digital sports game motivation in Turkey, this study makes a unique contribution to the literature and demonstrates that digital sports games are not merely a recreational activity for young people, but also a tool that fulfils their social and psychological needs.

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Cite This Article

Ünlü, G., Akyüz, H. İ. (2025). Examining the Motivations for Playing Digital Sports Games: The Case of Kastamonu University. Social Scientific Centered Issues, Volume: 7 Issue: 2. https://doi.org/10.71249/ssci.1833837

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