Journals / Pediatric Practice and Research / 2023 / Volume: 11 Issue: 3

The Effect of Two Different Virtual Reality Videos on Pain, Fear, And Anxiety During a Venous Blood Draw in Children: A Randomized Controlled Study

Çocuklarda Venöz Kan Alma İşlemi Sırasında Kullanılan İki Farklı Sanal Gerçeklik Videosunun Ağrı, Korku ve Anksiyete Üzerine Etkisi: Randomize Kontrollü Çalışma

Özlem Akarsu(ISTANBUL MEDENIYET UNIVERSITY, FACULTY OF HEALTH SCIENCES)0000-0001-7150-7683
Mahmut Caner Us(UNİVERSİTY OF HEALTH SCİENCES, HASEKİ EDUCATION AND RESEARCH HOSPİTAL)0000-0003-1120-3498
Remziye Semerci(KOC UNIVERSITY, FACULTY OF NURSING)0000-0003-1999-9179
Özge Bayrak(UNİVERSİTY OF HEALTH SCİENCES, HASEKİ EDUCATION AND RESEARCH HOSPİTAL)0009-0006-3344-9156
Dilan Damar(ISTANBUL UNİVERSİTY ISTANBUL MEDİCAL FACULTY HOSPİTAL)0009-0004-7240-0772
Dilay Mecihan(ISTANBUL MEDENIYET UNIVERSITY, FACULTY OF HEALTH SCIENCES)0009-0009-5780-2315
Pages
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Publication Date
2023-10-15
DOI
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

Therefore, the use of VR goggles is recommended to reduce pain, anxiety, and fear during blood collection in children aged 7-12 years old.

📌 3 Key Takeaways

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Objective & Hypothesis:Aims: This study evaluated the effects of two different virtual reality (VR) methods on pain, fear, and anxiety during a venous blood draw in children.
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Key Findings & Data:Methods: This randomised controlled experimental study was conducted with 153 children aged 7-12 years and their parents who applied to the pediatric blood collection unit of a training and research hospital.
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Conclusion & Impact:Therefore, the use of VR goggles is recommended to reduce pain, anxiety, and fear during blood collection in children aged 7-12 years old.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:Virtual reality · pain · fear

Abstract

Aims: This study evaluated the effects of two different virtual reality (VR) methods on pain, fear, and anxiety during a venous blood draw in children. Methods: This randomised controlled experimental study was conducted with 153 children aged 7-12 years and their parents who applied to the pediatric blood collection unit of a training and research hospital. Research data were collected with the Wong-Baker Faces Pain Scale (WBFPS); Children’s Anxiety Meter-State (CAM-S) scale; Children’s Fear Scale (CFS) and Information Form. The two VR methods used were VR-Water Skiing and VR-Walking in Nature. Results: The children’s mean WBFPS score during the venous blood draw was 1.29±1.11 with the VR-Water Skiing; 1.28±1.16 with the VR-Walking in Nature; and 4.34±1.41 (p 0.05). Conclusions: Two different VR videos were more effective than standard care in reducing pain, fear, and anxiety during a venous blood draw. There was no significant difference in pain, anxiety and fear levels in the two different VR groups. Therefore, the use of VR goggles is recommended to reduce pain, anxiety, and fear during blood collection in children aged 7-12 years old.

Özet

Amaç: Bu araştımanın amacı iki farklı sanal gerçeklik (VR) videosunun çocuklarda venöz kan alma işlemi sırasında oluşan ağrı, korku, anksiyete düzeyine olan etkisini değerlendirmektir. Gereç ve Yöntem: Bu randomize kontrollü deneysel araştırma bir eğitim ve araştırma hastanesinin çocuk kan alma birimine başvuru yapan 7-12 yaş arasındaki 153 çocuk ve ebeveynleri ile yürütüldü. Araştırma verileri Wong Baker Yüzler Ağrı Ölçeği (WBFPS), Çocuk Korku Ölçeği (ÇKÖ) ve Çocuk Anksiyete Skalası-Durumluluk Ölçeği (ÇAS-D), Tanıtıcı Bilgi Formu ile toplandı. Bulgular: Araştırmada venöz kan örneği alma işlemi sırasında çocukların WBFPS puan ortalaması VR-Su kayağı grubunda 1.29±1.11, VR-Doğada Yürüyüş 1.28±1.16, kontrol grubunda 4.34±1.41 idi. (p 0.05). Sonuç: Çocuklarda sanal gerçeklik gözlüğü ile izletilen iki farklı videonun, venöz kan alma işlemi sırasında çocukların yaşadığı ağrı, anksiyete ve korku düzeyini azaltmada, standard bakıma göre daha etkili olduğu belirlendi. İki farklı sanal gerçeklik grubunda ise ağrı, anksiyete, korku düzeylerinde anlamlı bir fark olmadığı belirlendi. Bu doğrultuda, 7-12 yaş çocuklarda kan alma işlemi sırasında ağrı, anksiyete ve korkuyu azaltmak amacıyla sanal gerçeklik gözlüğünün kullanılması önerilmektedir.

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Cite This Article

Akarsu, Ö., Us, M. C., Semerci, R., Bayrak, Ö., Damar, D., Mecihan, D. (2023). The Effect of Two Different Virtual Reality Videos on Pain, Fear, And Anxiety During a Venous Blood Draw in Children: A Randomized Controlled Study. Pediatric Practice and Research, Volume: 11 Issue: 3. https://ajindex.com/articles/1535073

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