Journals / Journal for the Interdisciplinary Art and Education / 2026 / Volume: 5 Issue: 2

Examining shared experience in visual design in three categories

Mehmet Remzi Demirel(Dicle Üniversitesi, Sanat ve Tasarım Fakültesi, Görsel İletişim Tasarımı Bölümü)0000-0002-9075-4513
Pages
—
Publication Date
2024-06-30
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

It is concluded that the shared experience resulting from the different ways in which users communicate with the object has certain limitations in all three categories.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:The concept of the shared experience plays an important role in human life as well as in the arts and sciences.
📊
Key Findings & Data:Because users communicate with the objects in the environment they are in, depending on the time, and as a result of this communication they can be psychologically affected in a positive or negative way.
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Conclusion & Impact:It is concluded that the shared experience resulting from the different ways in which users communicate with the object has certain limitations in all three categories.
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:Shared Experience · Artificial world · Real world

Abstract

The concept of the shared experience plays an important role in human life as well as in the arts and sciences. Because users communicate with the objects in the environment they are in, depending on the time, and as a result of this communication they can be psychologically affected in a positive or negative way. In this sense, it is necessary to study what kind of structure the objects have in the shared experience space in which the user is located. The main purpose of the research is to examine the concept of shared experience in visual design by considering the relationship between user, object and time in three different worlds: real, artificial and virtual. The method used for the article was document analysis, one of the qualitative research methods. In this context, a search process was carried out in various sources, based on the keywords experience and common experience concept. At the centre of these different worlds, which are treated in three different categories, are the user and the object. It is concluded that the shared experience resulting from the different ways in which users communicate with the object has certain limitations in all three categories. In the real world, due to the unique structures of natural objects, shared experience means unlimited diversity for users, while in the artificial world, objects have more limitations due to their imitation or similar structure. It was found that the virtual world simulates the real world and therefore has certain limitations in terms of originality and creativity. It was also found that all three worlds are different from each other in terms of structural aspects and user experience. As a result, it was concluded that real, artificial and virtual worlds have intertwined relationships with each other in the context of shared experience; the real world can be defined as the universe, the artificial world is a subset of the real world, and the virtual world is a subset of the artificial world. It was also concluded that these defined the worlds have the potential to show variability in the context of object-time relationships.

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Cite This Article

Demirel, M. R. (2024). Examining shared experience in visual design in three categories. Journal for the Interdisciplinary Art and Education, Volume: 5 Issue: 2. https://doi.org/10.5281/zenodo.12601833

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