Journals / Connectist: Istanbul University Journal of Communication Sciences / 2026 / Sayı: 70

Virtual reality technologies viewing experience and point of view: A study of university students in Istanbul

Sanal gerçeklik teknolojilerinde izleme deneyimi ve bakış açısı: İstanbul’daki üniversite öğrencileri üzerine bir araştırma

Pages
138–161
Publication Date
2026-07-08
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

The findings reveal that viewing experiences presented through POV of virtual reality headsets—which utilise new communication technologies to provide 360° viewing —are of interest to the younger generation studying film, and suggest that individual viewing experiences outside cinema theatres may be preferred over collective viewing experiences within them.

📌 3 Key Takeaways

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Objective & Hypothesis:This study was conducted to identify trends in demand and preferences regarding the change and transformation of the concepts of viewing experience and point of view (POV) within the framework of film narratives, particularly among students studying in the Radio, Television and Cinema department, within the context of new communication technologies (NCTs).
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Key Findings & Data:In line with the aim of the study, the Virtual Reality Experience Questionnaire, the Film Viewing Experiences Scale and the Point of View Scale in Film Narratives—all developed by the researchers for this study—were administered to 214 university students aged between 18 and 25 (104 women, 110 men) studying at various universities within the province of Istanbul.
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Conclusion & Impact:The findings reveal that viewing experiences presented through POV of virtual reality headsets—which utilise new communication technologies to provide 360° viewing —are of interest to the younger generation studying film, and suggest that individual viewing experiences outside cinema theatres may be preferred over collective viewing experiences within them.
🔬Design:Survey & Empirical Study
📍Scope:Comprehensive Sample
⚙️Variables:Seyir deneyimi · sanal gerçeklik · bakış açısı

Abstract

This study was conducted to identify trends in demand and preferences regarding the change and transformation of the concepts of viewing experience and point of view (POV) within the framework of film narratives, particularly among students studying in the Radio, Television and Cinema department, within the context of new communication technologies (NCTs). In line with the aim of the study, the Virtual Reality Experience Questionnaire, the Film Viewing Experiences Scale and the Point of View Scale in Film Narratives—all developed by the researchers for this study—were administered to 214 university students aged between 18 and 25 (104 women, 110 men) studying at various universities within the province of Istanbul. The findings reveal that viewing experiences presented through POV of virtual reality headsets—which utilise new communication technologies to provide 360° viewing —are of interest to the younger generation studying film, and suggest that individual viewing experiences outside cinema theatres may be preferred over collective viewing experiences within them.

Özet

Bu çalışma, yeni iletişim teknolojileri çerçevesinde, özellikle Radyo, Televizyon ve Sinema bölümünde okuyan öğrenciler bağlamında, film anlatıları çerçevesinde seyir deneyimi ve bakış açısı kavramlarının değişimi ve dönüşümüne dair talep ve tercih eğilimlerini tespit etmek amacıyla gerçekleştirilmiştir. Çalışmanın amacı doğrultusunda İstanbul ili içerisinde bulunan çeşitli üniversitelerde öğrenimi gören 18-25 yaş arasında 214 üniversite öğrencisine (104 kadın, 110 erkek) çalışma kapsamında araştırmacılar tarafından geliştirilen Sanal Gerçeklik Deneyimi Anketi, Film İzleme Deneyimleri Ölçeği ve Film Anlatılarında Bakış Açısı Ölçeği uygulanmıştır. Elde edilen bulgular, yeni iletişim teknolojilerinin kullanıldığı 360° görüntü boyutu sağlayan sanal gerçeklik gözlüklerinin bakış açısıyla sunulan seyir deneyimlerinin sinema eğitimi alan genç kuşak tarafından merak edildiğini ve sinema salonlarındaki kolektif seyir deneyimlerine göre sinema salonları dışındaki bireysel seyir deneyimlerinin daha fazla tercih edilebileceğini ortaya koymaktadır.

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Cite This Article

Özdemir, B. G., Bal, S. Ş. (2026). Virtual reality technologies viewing experience and point of view: A study of university students in Istanbul. Connectist: Istanbul University Journal of Communication Sciences, Sayı: 70, 138–161. https://doi.org/10.26650/CONNECTIST2026-1804184

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