Possibly this is a result of engaging both hemispheres of the brain (Tatar 2009), or otherwise simply a reflection of the human preference to employ creativity in any endeavor, including “work” related ones.
📌 3 Key Takeaways
🎯
Objective & Hypothesis:Educators know that students create better projects when they are personally invested in the material (Brookhart, Bronowicz 2003; McInerney 2008; Braxton 2008).
📊
Key Findings & Data:The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects (Su 2009).
💡
Conclusion & Impact:Possibly this is a result of engaging both hemispheres of the brain (Tatar 2009), or otherwise simply a reflection of the human preference to employ creativity in any endeavor, including “work” related ones.
🔬Design:Research Article
📍Scope:2003 Verileri
⚙️Variables:DIGITAL · STORYTELLING · Kizoa
Abstract
Educators know that students create better projects when they are personally invested in the material (Brookhart, Bronowicz 2003; McInerney 2008; Braxton 2008). The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects (Su 2009). Possibly this is a result of engaging both hemispheres of the brain (Tatar 2009), or otherwise simply a reflection of the human preference to employ creativity in any endeavor, including “work” related ones.
YEE, K., HARGIS, J. (2012). DIGITAL STORYTELLING: Kizoa, Animoto, and Photo Story 3. Turkish Online Journal of Distance Education, Cilt: 13 - Sayı: 1, 12–14. https://ajindex.com/articles/140235