Journals / Avrupa Bilim ve Teknoloji Dergisi / 2020 / Sayı: 20

Historical Development of 2D Platform Games and Analysis of Digital Illustrations Used in Today's Platform Games

2 Boyutlu Platform Oyunların Tarihsel Gelişimi ve Günümüz Platform Oyunlarında Kullanılan Dijital İllüstrasyonların Çözümlenmesi

Semih Delil(Başkent Üniversitesi)0000-0003-0358-2344
Pages
472–478
Publication Date
2020-12-31
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

To evaluate the data about how the digital illustration examples in the games named Ori, Gris, Cup Head and Hollow Knight, selected for the study, affect the platform games from a technical and semiotic perspective.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:Platform games are one of the most preferred video game types from past to present.
📊
Key Findings & Data:The playability and colorfulness of the genre is often preferred by users with video games.
💡
Conclusion & Impact:To evaluate the data about how the digital illustration examples in the games named Ori, Gris, Cup Head and Hollow Knight, selected for the study, affect the platform games from a technical and semiotic perspective.
🔬Design:Derleme
📍Scope:Comprehensive Sample
⚙️Variables:Dijital illüstrasyon · platform oyunları · 2 boyutlu platform oyunları

Abstract

Platform games are one of the most preferred video game types from past to present. The playability and colorfulness of the genre is often preferred by users with video games. One of the most important actors of this choice is the use of digital illustration art. The art of illustration is one of the factors that cause the interfaces of the genre to develop and become popular. In this context, the aim of the study is to examine the examples of platform games that are selected from the sale. To evaluate the data about how the digital illustration examples in the games named Ori, Gris, Cup Head and Hollow Knight, selected for the study, affect the platform games from a technical and semiotic perspective.

Özet

Platform oyunları geçmişten günümüze en çok tercih edilen video oyun türlerinden biridir. Türün oynanabilirliği ve renkliliği hedef kitlesi video oyunları olan kullanıcılar tarafından çoğu zaman tercih sebebidir. Bu tercihin en önemli aktörlerinden birisi dijital illüstrasyon sanatının kullanılmış olmasıdır. İllüstrasyon sanatı türün arayüzlerinin gelişip halen popüler olmasına sebep olan etkenlerin başında gelmektedir. Bu bağlamda çalışmanın amacı satışı üzerinden seçilmiş günümüz platform oyunu örneklerini incelemektir. Ayrıca oyunlardaki dijital illüstrasyon örneklerinin platform oyunlarını nasıl etkilediğine yönelik verileri teknik ve göstergebilim açıdan değerlendirmektir.

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Cite This Article

Delil, S. (2020). Historical Development of 2D Platform Games and Analysis of Digital Illustrations Used in Today's Platform Games. Avrupa Bilim ve Teknoloji Dergisi, Sayı: 20, 472–478. https://doi.org/10.31590/ejosat.745977

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