Journals / Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi / 2024 / Cilt: 18 Sayı: 2

Classroom Teachers' Opinions on Game-Based Assessment in Mathematics Lesson: A Phenomenological Research

Matematik Dersinde Oyun Temelli Değerlendirmeye İlişkin Sınıf Öğretmenlerinin Görüşleri: Fenomenolojik Bir Araştırma

Ramazan Divrik(TRAKYA ÜNİVERSİTESİ, EĞİTİM FAKÜLTESİ)0000-0002-7126-7664
Pages
430–459
Publication Date
2024-12-27
🏛️Bibliographic metadata and full text access for this article are provided via DergiPark.
DergiPark Record ↗
✨

AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

To address the challenges faced during game-based assessment in mathematics lessons, several strategies were suggested, including defining clear evaluation criteria, fostering cooperation and active participation, aligning objectives, following instructions, preparing a guideline, and ensuring material completion.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:The study aims to gather the opinions of classroom teachers about the reflections of game-based assessment in mathematics lessons in primary school.
📊
Key Findings & Data:The participants consisted of eight classroom teachers working in public schools in Edirne and Kırklareli provinces in the 2023-2024 academic year.
💡
Conclusion & Impact:To address the challenges faced during game-based assessment in mathematics lessons, several strategies were suggested, including defining clear evaluation criteria, fostering cooperation and active participation, aligning objectives, following instructions, preparing a guideline, and ensuring material completion.
🔬Design:Araştırma Makalesi
📍Scope:2023-2024 Verileri
⚙️Variables:Oyun temelli değerlendirme · ilkokul matematik dersi · öğretmen görüşleri

Abstract

The study aims to gather the opinions of classroom teachers about the reflections of game-based assessment in mathematics lessons in primary school. The study followed a phenomenological design, which is one of the qualitative research methods. The participants consisted of eight classroom teachers working in public schools in Edirne and Kırklareli provinces in the 2023-2024 academic year. Participants were selected using convenience sampling, a type of purposive sampling method. The study data were collected using a semi-structured interview with six questions. The data were analyzed using content analysis. Based on the findings, game-based assessment was seen as a positive development. For teachers, it allowed long-term observation and monitoring of gains that turned into behaviors. For students, it fostered learning through fun, a desire to win, active participation, competition experience, and reduced exam stress. It also contributed to more enjoyable lessons and helped reduce negative perceptions of the subject. For teachers, challenges included the inability to make unbiased evaluations and low reliability. For students, negative aspects included lack of attention, focusing too much on fun, not following the rules of the game, and ignoring instructions. In terms of the mathematics lesson itself, issues included falling behind on the material and difficulty in creating games suitable for each learning objective. To address the challenges faced during game-based assessment in mathematics lessons, several strategies were suggested, including defining clear evaluation criteria, fostering cooperation and active participation, aligning objectives, following instructions, preparing a guideline, and ensuring material completion.

Özet

Araştırmanın amacı ilkokulda oyun temelli değerlendirme yapmanın matematik dersindeki yansımalarına ilişkin sınıf öğretmenlerinin görüşlerini almaktır. Çalışma nitel araştırma desenlerinden olgu bilim (fenomenoloji) desenine göre yapılandırılmıştır. Çalışmanın katılımcıları 2023-2024 eğitim öğretim yılında Edirne ve Kırklareli illerindeki devlet okullarında görev yapan sekiz sınıf öğretmeninden oluşmaktadır. Katılımcılar amaçlı örnekleme yöntemlerinden kolay ulaşılabilir örnekleme yöntemiyle belirlenmiştir. Çalışmanın verileri altı sorudan oluşan yarı-yapılandırılmış görüşme formu ile toplanmıştır. Veriler içerik analizi yöntemiyle analiz edilmiştir. Elde edilen bulgular ışığında; öğretmenler açısından uzun süreli gözlem yapma ve davranışa dönüşen kazanımı görme; öğrenciler açısından eğlenerek öğrenme, kazanma isteği, aktif katılım, yarışma deneyimi kazanma ve sınav stresini azaltma; ders açısından derslerin eğlenceli yürütülmesi ve derse olan ön yargının kırılması kodları ile oyun temelli değerlendirme olumlu bir gelişme olarak değerlendirilmiştir. Tarafsız değerlendirme yapamama ve değerlendirme güvenirliğinin düşük olması öğretmenler açısından; dikkat ve ilgi eksikliği, eğlenmeye odaklanma, oyun kurallarına uymama ve yönergeleri uygulayamama öğrenciler açısından; konuların yetişmemesi ve her kazanıma uygun oyunun hazırlanamaması matematik dersi açısından olumsuz yönler olarak görülmüştür. Matematik derslerinde oyun temelli değerlendirme yapılırken karşılaşılan güçlüklerin giderilmesine yönelik; değerlendirme kriterlerinin belirlenmesi, işbirliğini ve aktif katılımı teşvik etme, kazanım birleştirme, yönergelere uyma, uygulama kılavuzu hazırlama ve materyal tamamlama gibi önerilerde bulunulmuştur.

🔖

Cite This Article

Divrik, R., Topal, H. N. (2024). Classroom Teachers' Opinions on Game-Based Assessment in Mathematics Lesson: A Phenomenological Research. Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi, Cilt: 18 Sayı: 2, 430–459. https://doi.org/10.17522/balikesirnef.1556395

📄 Full Text PDF Viewer

📄

PDF görüntüleyici hazırlanıyor...

References (61)

  1. Acat, M., & Uzunkol, E. D. (2010). Primary school teachers’ opinions about assessment process of primary education curriculums. Electronic Journal of Social Sciences, 9(31), 1-27. https://dergipark.org.tr/tr/pub/esosder/issue/6145/82482
  2. Arnold, I. (2011). John Hattie: Visible learning: A synthesis of over 800 meta-analyses relating to achievement. International Review Education, 57, 219-221. https://doi.org/10.1007/s11159-011-9198-8
  3. Baş, T., & Akturan, U. (2017). Sosyal bilimlerde bilgisayar destekli nitel araştırma yöntemleri. (3rd ed.). Seçkin.
  4. Birgin, O., & Gürbüz, R. (2008). Sınıf öğretmeni adaylarının ölçme ve değerlendirme konusundaki bilgi düzeylerinin incelenmesi. The Journal of Selcuk University Social Sciences Institute, (20), 163-179. https://dergipark.org.tr/en/pub/susbed/issue/61796/924236
  5. Black, P., & Wiliam, D. (1998). Assessment and classroom learning. Assessment in Education: Principles, Policy & Practice, 5(1), 7-74. https://doi.org/10.1080/0969595980050102
  6. Chiu, F. Y., & Hsieh, M. L. (2017). Role-playing game based assessment to fractional concept in second grade mathematics. Eurasia Journal of Mathematics, Science and Technology Education, 13(4), 1075-1083. https://doi.org/10.12973/eurasia.2017.00659a
  7. Clarke, D., & Roche, A. (2010). The power of a single game to address a range of important ideas in fraction learning. Australian Primary Mathematics Classroom, 15(3), 18-23. https://files.eric.ed.gov/fulltext/EJ898705.pdf
  8. Creswell, J. (2013). Araştırma deseni: Nitel, nicel ve karma yöntem yaklaşımları [Research design: Qualitative, quantitative and mixed methods approaches] (S. B. Demir, Trans. Ed.; 4th ed.). Eğiten Kitap.
  9. Çelik, Ö., & Demirbaş, A. (2023). Examining the recognition and evaluation processes of preschool children according to teacher opinions: A qualitative research. International Journal of Primary Education Studies, 4(3), 170-183. https://doi.org/10.59062/ijpes.1400279
  10. Çil, O., & Sefer, F. (2021). The investigation of elementary school teachers’ opinions on game-based mathematics activities. Trakya Journal of Education, 11(3), 1366-1385. https://doi.org/10.24315/tred.814024
  11. Demir, M. R. (2016). Effect of teaching mathematics through different play types on 1. grade students’ achievements and retention of learning levels (Publication No. 436706) [Doctoral dissertation, Necmettin Erbakan University]. Council of Higher Education Thesis Center.
  12. Dönmez, B., Dönmez, K. H., Kolukısa, Ş., & Yılmaz, S. (2021). The effect of using the teaching by game method in primary school mathematics course on attitudes and success. Bozok International Journal of Sport Sciences, 2(2), 58-70. https://dergipark.org.tr/tr/pub/ubosbid/issue/85237/1508426
  13. Ergül, E., & Doğan, M. (2022). The effect of game-based teaching mathematics on student achievement in elementary school. Milli Eğitim Dergisi, 51(235), 1935-1960. https://doi.org/10.37669/milliegitim.887654
  14. Ergül, E., & Erşen, Z. B. (2023). Should primary school mathematics education be gamification or not? (the opinions of primary teachers). The Journal of Turkish Educational Sciences, 21(1), 49-77. https://doi.org/10.37217/tebd.1173722
  15. Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computer in Entertainment, 1(1), 1-4. https://doi.org/10.1145/950566.950595
  16. Gelbal, S., & Kelecioğlu, H. (2007). Teachers’ proficiency perceptions of about the measurement and evaluation techniques and the problems they confront. Hacettepe University Journal of Education, 33(33), 135-145. https://dergipark.org.tr/tr/pub/hunefd/issue/7805/102347
  17. Genç, M., & Çakmak Tolan, Ö. (2021). Play therapy practices in psychological and developmental disorders that are common in preschool period. Current Approaches in Psychiatry, 13(2), 207-231. https://doi.org/10.18863/pgy.757366
  18. Gomez, M. J., Ruipérez-Valiente, J. A., & Clemente, F. J. G. (2023). A systematic literature review of game-based assessment studies: Trends and challenges. IEEE Transactions on Learning Technologies, 16(4), 500-515. https://doi.org/10.1109/TLT.2022.3226661
  19. Gözüm, A. İ. C., & Kandır, A. (2020). Examination of the playfulness tendency and concentration levels of preschool children according to the time spent playing dijital games. Journal of Kazım Karabekir Education Faculty, 41, 82-100. https://doi.org/10.33418/ataunikkefd.777424
  20. Gündüz, M., Aktepe, V., Uzunoğlu, H., & Gündüz, D. D. (2017). The values obtained through the educative games to preschool children. Muğla Sıtkı Koçman University Journal of Education, 4(1), 62-70. https://doi.org/10.21666/muefd.303856
  21. Gür, H., & Kobak Demir, M. (2016). The views of the teacher candidates about the project of game based mathematics learning laboratory. Necatibey Faculty of Education Electronic Journal of Science and Mathematics Education, 10(1), 415-438. https://doi.org/10.17522/nefefmed.33834
  22. Harlen, W. (2007). The quality of learning: Assessment alternatives for primary education. (Primary Review Research Survey 3/4), Cambridge. https://cprtrust.org.uk/wp-content/uploads/2014/06/research-survey-3-4.pdf
  23. Hotaman, D. (2020). The importance of formative evaluation for success of online education. The Journal of International Social Research, 13(73), 729-738. https://www.sosyalarastirmalar.com/articles/onlne-etmn-baarisi-aisindan-bmlendrc-deerlendrmenn-nem-the-importance-of-formative-evaluation-for-success-of-online-educ.pdf
  24. Işıkoğlu Erdoğan, N., & Canbeldek, M. (2017). Assessment and evaluation in early childhood education. Abant İzzet Baysal University Journal of Faculty of Education, 17(3), 1306-1327. https://doi.org/10.17240/aibuefd.2017.17.31178-338827
  25. Karakuş, F. (2010). Teachers’ views related to the alternative assessment methods in the program of secondary school education mathematics studies. The Journal of Turkish Educational Sciences, 8(2), 457-488. https://dergipark.org.tr/tr/pub/tebd/issue/26104/275043
  26. Karasar, N. (2005). Bilimsel araştırma yöntemi: Kavramlar ilkeler teknikler (15th ed.). Nobel. Karayol, S., & Temel, Z. F. (2018). An examination of 5-year-old children’s problem-solving skills through play-based activities. Cumhuriyet International Journal of Education, 7(2), 143-174. https://doi.org/10.30703/cije.393747
  27. Katmada, A., Mavridis, A., & Tsiatsos, T. (2014). Implementing a game for supporting learning in mathematics. Electronic Journal of e-Learning, 12(3), 230-242. https://eric.ed.gov/?id=EJ1035662
  28. Ketamo, H., & Devlin, K. (2014). Replacing PISA with global game based assessment. In C. Busch (Ed.), Proceedings of the 8th european conference on games based learning Vol. 1 (pp. 258-264). Academic Conferences International Limited. https://web.stanford.edu/~kdevlin/Papers/Devlin-Ketamo_ECGBL2014.pdf
  29. Kiili, K., & Ketamo, H. (2018). Evaluating cognitive and affective outcomes of a digital game-based math test. IEEE transactions on learning technologies, 11(2), 255-263. https://doi.org/10.1109/TLT.2017.2687458
  30. Kutlu, Ö., Doğan, C. D., & Karakaya, İ. (2010). Ölçme ve değerlendirme: Performansa dayalı durum belirleme. Pegem Akademi Publishing.
  31. Leong, Y. X. E., & Toh, T. L. (2021). Game based assessment in mathematics classroom. International Journal on Teaching and Learning Mathematics, 4(1), 26-35. https://doi.org/10.18860/ijtlm.v4i1.10251
  32. Looney, J. (2009). Assessment and innovation in education. OECD Education Working Papers, 24. OECD. https://doi.org/10.1787/222814543073
  33. Mavridis, A., & Tsiatsos, T. (2017). Game‐based assessment: Investigating the impact on test anxiety and exam performance. Journal of Computer Assisted Learning, 33(2), 137-150. https://doi.org/10.1111/jcal.12170
  34. MoNE. (2023). Millî eğitim bakanlığı ölçme ve değerlendirme yönetmeliği
  35. MoNE. (2024a). Primary school mathematics curriculum (Grades 1, 2, 3 and 4). https://tymm.meb.gov.tr/ogretim-programlari/ilkokul-matematik-dersi
  36. MoNE. (2024b). İlkokul matematik 1. sınıf ders kitabı. Ministry of National Education Publications.
  37. Offenholley, K. H. (2012). Gaming your mathematics course: The theory and practice of games for learning. Journal of Humanistic Mathematics, 2(2), 79-92. https://scholarship.claremont.edu/jhm/vol2/iss2/7
  38. Okatan, Ö., & Tagay, Ö. (2021). Pre-school teachers' views on play as a method of recognition and assessment of children. Inonu University Journal of the Faculty of Education, 22(3), 2140-2164. https://doi.org/10.17679/inuefd.892681
  39. Olson, J. C. (2007). Developing students’ mathematical reasoning through games. Teaching Children Mathematics, 13(9), 464-471. https://doi.org/10.5951/TCM.13.9.0464
  40. Organisation for Economic Cooperation and Development [OECD] (2019). PISA 2018 results (Volume I): What students know and can do. OECD. https://doi.org/10.1787/5f07c754-en
  41. Öğülmüş, S. (2019). Content analysis. Ankara University Journal of Faculty of Educational Sciences (JFES), 24(1), 213-228. https://doi.org/10.1501/Egifak_0000000729
  42. Özata, M., & Coşkuntuncel, O. (2019). Opinions of secondary school mathematics teachers on th use of educational math games in mathematics teaching. Mersin University Journal of the Faculty of Education, 15(3), 662-683. https://doi.org/10.17860/mersinefd.619983
  43. Özenç, M., & Çakır, M. (2015). E.xploring primary school teachers’ competencies of alternative assessment and evaluation. Elementary Education Online, 14(3), 914-933. http://dx.doi.org/10.17051/io.2015.22900
  44. Papert, S. (1993). The children’s machine: Rethinking school in the age of the computer. Basic.
  45. Patton, M. Q. (2018). Nitel araştırma ve değerlendirme yöntemleri [Qualitative research and evaluation methods] (M. Bütün, S. B. Demir, Trans. Eds.; 3rd ed.). Pegem.
  46. Pellegrino, J. W., Chudowsky, N., & Glaser, R. E. (2001). Knowing what students know: The science and design of educational assessment. National Academies Press.
  47. Pilten, P., Pilten, G., Divrik, R., & Divrik, F. (2017). Evaluation of mathematical game design skills of pre-service classroom teachers. International Electronic Journal of Elementary Education, 10(2), 255-264. https://doi.org/10.26822/iejee.2017236120
  48. Pintér, K. (2010). Creating games from mathematical problems. Primus, 21(1), 73-90. https://doi.org/10.1080/10511970902889919
  49. Russo, J. A., Bragg, L. A., & Russo, T. (2021). How primary teachers use games to support their teaching of mathematics. lnternational Electronic Journal of Elementary Education. 13(4), 407-419. https://doi.org/10.26822/iejee.2021.200
  50. Shepard, L. A. (2000). The role of classroom assessment in teaching and learning (CSE Technical Report 517). Los Angeles: University of California, Los Angeles, National Center for Research on Evaluation, Standards, and Student Testing (CRESST). https://jan.ucc.nau.edu/jf36/465word/shepardarticle.pdf
  51. Skillen, J., Ricken, G., & Seitz-Stein, K. (2023). Game-based assessment of early mathematical competencies. A pilot study. Empirische Sonderpädagogik, 15(1), 38-60. https://doi.org/10.25656/01:27183
  52. Şahin, E. (2019). The effect of mind games on problem solving skills and tendencies of 4th grade primary school students (Publication No. 580451) [Master’s thesis, Balıkesir University]. Council of Higher Education Thesis Center.
  53. Şanlıdağ, M., & Aykaç, N. (2021). The effect of mind games on students’ attitudes of solving mathematical problems and reflective thinking skills for solving mathematical problems. Muğla Sıtkı Koçman University Journal of Education, 8(2), 597-611. https://doi.org/10.21666/muefd.846312
  54. Şentürk, C. (2020). The effects of game based science learning experiences on academic achievement, retention, attitudes and learning process. Milli Eğitim Dergisi, 49(227), 159-194. https://dergipark.org.tr/tr/pub/milliegitim/issue/56322/616595
  55. Tayfur, A. (2019). Application of game supported assessment process on the teaching of 'the systems in our body' unit (Publication No. 573842) [Master’s thesis, Trabzon University]. Council of Higher Education Thesis Center.
  56. Tekin, E. G. (2010). Effect of formative assessment in mathematics education ((Publication No. 279887) [Master’s thesis, Marmara University]. Council of Higher Education Thesis Center.
  57. Turgut, M. F., & Baykul, Y. (2019). Eğitimde ölçme ve değerlendirme yöntemleri. Pegem.
  58. Türnüklü, D. A. (2000). Eğitimbilim araştırmalarında etkin olarak kullanılabilecek nitel bir araştırma tekniği: Görüşme. Educational Administration: Theory and Practice, 24(24), 543-559. https://dergipark.org.tr/en/pub/kuey/issue/10372/126941
  59. Yazıcıoğlu, S., & Çavuş-Güngören, S. (2019). Investigate the effect of game-based activities on middle school students' science learning according to achievement, motivation, attitude and gender variables. Necatibey Faculty of Education Electronic Journal of Science and Mathematics Education, 13(1), 389-413. https://doi.org/10.17522/balikesirnef.584673
  60. Yıldırım, A., & Şimşek, H. (2021). Sosyal bilimlerde nitel araştırma yöntemleri (12th ed.). Seçkin.
  61. Zengin, Y., Bars, M., & Şimşek, Ö. (2017). Investigation of using kahoot! and plickers in formative evaluation process in mathematics teaching. Ege Journal of Education, 18(2), 602-626. https://doi.org/10.12984/egeefd.318647