Journals / Mugla Journal of Science and Technology / 2018 / Volume: 4 Issue: 2

FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE

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Publication Date
2018-12-19
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

The important difference of this game in which the rule-based artificial intelligence technique is used is revealing of story dynamically, and the progressing of game that depends on the first-person user (FPU).

📌 3 Key Takeaways

🎯
Objective & Hypothesis:In this study, a game designing based on rule-based artificial intelligence on a 3-D game engine has been developed.
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Key Findings & Data:In the existing computer games in which artificial intelligence is not used, it is seen that a fixed story is used.
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Conclusion & Impact:The important difference of this game in which the rule-based artificial intelligence technique is used is revealing of story dynamically, and the progressing of game that depends on the first-person user (FPU).
🔬Design:Research Article
📍Scope:Comprehensive Sample
⚙️Variables:Rule-based artificial intelligence · first-person user (FPU) · game

Abstract

In this study, a game designing based on rule-based artificial intelligence on a 3-D game engine has been developed. In the existing computer games in which artificial intelligence is not used, it is seen that a fixed story is used. Since as a novelty rule-based artificial intelligence is used in this game, the story of the game has been dynamically defined based on artificial intelligence, different story combinations have been created within the developed game. The design of the game has been edited according to the possible actions of the user. A main rule has been set in the content, this rule has been applied by artificial intelligence, the animations and the existing rule-based artificial intelligence technique have been run in the process. The important difference of this game in which the rule-based artificial intelligence technique is used is revealing of story dynamically, and the progressing of game that depends on the first-person user (FPU).

Özet

Bu makalede, 3-B oyun motoru üzerinde, birinci şahıs kullanıcılı olarak kural tabanlı yapay zekâ tekniğine göre bir oyun tasarımı geliştirilmiştir. Yapay zekânın kullanılmadığı mevcut bilgisayar oyunlarında sabit bir öykünün kullanıldığı görülmektedir. Bu oyunda bir yenilik kural tabanlı yapay zekâ kullanıldığı için, geliştirilen bu oyunda yapay zekâya bağlı olarak oyunun hikâyesi dinamik bir şekilde tanımlanmış ve oyun içerisinde farklı hikâye kombinasyonları oluşturulmuştur. Bu oyunun tasarımı, kullanıcının yapması olası hamleler üzerine kurgulanmıştır. İçerikte ana bir kural belirlenmiş, bu kural yapay zekâ ile uygulanmış, animasyonlar ve mevcut kurala dayalı yapay zekâ tekniği süreç içerisinde yürütülmüştür. Kural tabanlı yapay zekâ tekniğinin kullanıldığı bu oyunun önemli farkı, hikâyelerin dinamik olarak ortaya çıkması ve oyunun gidişatının birinci şahıs kullanıcıya bağlı olarak belli olmasıdır.

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Cite This Article

Tarımer, İ. (2018). FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE. Mugla Journal of Science and Technology, Volume: 4 Issue: 2. https://doi.org/10.22531/muglajsci.449029

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