Journals / Bağımlılık Dergisi / 2021 / Cilt: 22 - Sayı: 2

The Effect of Digital Game Addiction on Physical Activity and Sleep Habits In Secondary School Students

Ortaokul Öğrencilerinde Dijital Oyun Bağımlılığının Fiziksel Aktivite ve Uyku Alışkanlıklarına Etkisi

Pages
114–122
Publication Date
2021-06-30
DOI
—
🏛️Bibliographic metadata and full text access for this article are provided via DergiPark.
DergiPark Record ↗
✨

AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

These results may be due to the fact that students' access to digital tools is under parental control and limited access of children to digital game tools for economic reasons.

📌 3 Key Takeaways

🎯
Objective & Hypothesis:Objectıve: The aim of this study is to investigate the effect of digital game addiction on physical activities and sleep habits of secondary school students.
📊
Key Findings & Data:Method: The study was conducted on 100 middle school students (F: 56, M: 44) who were 5th, 6th, 7th and 8th grades.
💡
Conclusion & Impact:These results may be due to the fact that students' access to digital tools is under parental control and limited access of children to digital game tools for economic reasons.
🔬Design:Survey & Empirical Study
📍Scope:Comprehensive Sample
⚙️Variables:Digital game addiction · Physical activity · Sleep habits

Abstract

Objectıve: The aim of this study is to investigate the effect of digital game addiction on physical activities and sleep habits of secondary school students. Method: The study was conducted on 100 middle school students (F: 56, M: 44) who were 5th, 6th, 7th and 8th grades. Students' digital game addiction was evaluated by the Digital Game Addiction Scale for Children (DGAS-C), physical activity levels was evaluated by the Primary School Students' Physical Activity Questionnaire (PAQ), sleep habits was evaluated by Children’s Sleep Habits Questionnaire (CSHQ). Results: There was no statistically significant relationship between DGAS-C and its subgroups and FAQ). There was no statistically significant difference between students' digital play and sleep habits. Students who played digital games for more than 3 hours and more than 3 hours were found to have higher levels of digital game addiction compared to other students. Fifth grade students were found to have higher physical activity levels than 7th and 8th grade students. Conclusion: In this study, no relationship was found between digital game addiction and physical activity and sleep habits of secondary school students. These results may be due to the fact that students' access to digital tools is under parental control and limited access of children to digital game tools for economic reasons.

Özet

Amaç: Çalışmanın amacı, ortaokul öğrencilerinde dijital oyun bağımlılığının fiziksel aktivite ve uyku alışkanlıklarına olan etkisini araştırmaktır. Yöntem: Çalışma, yaşları 9-14 arasında olan 100 ilkokul öğrencisi (K:56, E:44) üzerinde yapılmıştır. Dijital oyun bağımlılığı Çocuklar İçin Dijital Oyun Bağımlılığı Ölçeği (ÇİDOBÖ) ile, fiziksel aktivite düzeyleri İlköğretim Öğrencileri Fiziksel Aktivite Soru Formu (FAS) ile, uyku alışkanlıkları ise Çocuk Uyku Alışkanlıkları Anketi (ÇUAA) ile değerlendirilmiştir. Bulgular: ÇİDOBÖ ve alt parametreleri ile FAS arasında istatistiksel olarak anlamlı bir ilişki saptanmamıştır. Öğrencilerin dijital oyun oynama durumu ile uyku alışkanlıkları arasında da istatistiksel olarak anlamlı bir farklılık olmadığı sonucuna ulaşılmıştır. Dijital oyunları 3 saat ve 3 saatten fazla oynayan öğrencilerin dijital oyun bağımlılığı düzeylerinin diğer öğrencilere göre yüksek olduğu görülmüştür. Beşinci sınıf öğrencilerinin 7. ve 8. sınıf öğrencilerine göre fiziksel aktivite düzeylerinin daha yüksek olduğu görülmüştür. Sonuç: Çalışmada ortaokul öğrencilerinin dijital oyun bağımlılığı ile fiziksel aktivite düzeyleri ve uyku alışkanlıkları arasında anlamlı bir ilişki olmadığı tespit edilmiştir. Öğrencilerin dijital araçlara erişiminin ebeveyn kontrolü altında olması ve ekonomik nedenlerle çocukların dijital oyun araçlarına sınırlı erişimleri nedeni ile bu sonuçların ortaya çıktığını düşünmekteyiz.

🔖

Cite This Article

MARUFOĞLU, S., KUTLUTÜRK, S. (2021). The Effect of Digital Game Addiction on Physical Activity and Sleep Habits In Secondary School Students. Bağımlılık Dergisi, Cilt: 22 - Sayı: 2, 114–122. https://ajindex.com/articles/120875

📄 Full Text PDF Viewer

📄

PDF görüntüleyici hazırlanıyor...

References (13)

  1. Van Rooij AJ, Schoenmakers TM, Vermulst AA, et al. Online video game addiction: identification of addicted adolescent gamers. Addiction 2011; 106(Suppl 1): 205-212
  2. Lau C, Stewart SL, Sarmiento C, et al. Who is at risk for problematic video gaming? Risk factors in problematic video gaming in clinically referred Canadian children and adolescents. Multimodal Technol Interact 2018; 2(Suppl 2): 1-16
  3. Gentile D. Pathological video-game use among youth ages 8 to 18: A national study. Psychol Sci 2009; 20(Suppl 5): 594-602
  4. Irmak AY, Erdoğan S. Ergen ve genç erişkinlerde dijital oyun bağımlılığı: güncel bir bakış. Turk Psikiyatri Derg 2016; 27(Suppl 2): 128-137
  5. Jeong EJ, Kim DJ, Lee DM. Why do some people become addicted to digital games more easily? A study of digital game addiction from a psychosocial health perspective. Hum-Comput Interact 2017; 33(Suppl 3): 199- 214
  6. Mihara S, Higuchi S. Cross‐sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature. Psychiatry Clin Neurosci 2017; 71(Suppl 7): 425-44
  7. Henchoz Y, Studer J, Deline S, et al. Video gaming disorder and sport and exercise in emerging adulthood: A longitudinal study. J Behav Med 2016; 42(Suppl.2): 105-111
  8. Ballard M, Gray M, Reilly J, Noggle M. Correlates of video game screen time among males: body mass physical activity, and other media use. Eat Behav 2009; 10(Suppl.3): 161-167
  9. Pontes HM, Griffiths MD. Internet gaming disorder and its associated cognitions and cognitive-related impairments: A systematic review using PRISMA guidelines. Rev Argent Cienc Comport 2015; 7(Suppl 3): 102- 108
  10. Rosen LD, Lim A, Felt J, et al. Media and technology use predicts ill-being among children, preteens and teenagers independent of the negative health impacts of exercise and eating habits. Comput Hum Behav 2014; 35: 364-375
  11. Mustafaoğlu R, Zirek E, Yasacı Z, Özdinçler AR. The negative effects of digital technology usage on children’s development and health. Addicta: The Turkish Journal on Addictions 2018; 5(Suppl 2): 13-21
  12. Tomczyk Ł, Solecki R. Problematic internet use and protective factors related to family and free time activities among young people. Educational Sciences:Theory & Practice 2019; 19(Suppl 3): 1-13
  13. Hazar Z, Tekkurşun DG, Namlı S, Türkeli A. Investıgatıon of the relatıonshıp between dıgıtal game addıctıon and physıcal actıvıty levels of secondary school students. J Phys Educ Sport 2017; 11(Supp