Journals / Ankara Üniversitesi SBF Dergisi / 2018 / Cilt: 73 - Sayı: 2

Entrepneural Mindset in Video Gaming Sector: Evidence From Turkey

Pages
643–666
Publication Date
2018-06-19
DOI
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AI Summary & Key Takeaways

AI Insight
⚡ TL;DR(Too Long; Didn't Read)

Pre-incubation centers would play a central role in such developments.

📌 3 Key Takeaways

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Objective & Hypothesis:Öz Video gaming is one of the fastest growing sectors in the global market.
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Key Findings & Data:The international games market will reach USD $110 billion by 2017.
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Conclusion & Impact:Pre-incubation centers would play a central role in such developments.
🔬Design:Survey & Empirical Study
📍Scope:2017 Verileri
⚙️Variables:Anahtar Kelimeler Video Game · Culture · Incubation

Özet

Öz Video gaming is one of the fastest growing sectors in the global market. The international games market will reach USD $110 billion by 2017. Although the economic scale of video gaming is continually increasing in Turkey, the country has few gaming companies. Turkey has the ability to be a competitive player in the global video gaming market; however it faces a number of challenges. This article analyzes the current status of the Turkish video gaming sector, including examining its inherent problems and proposing some solutions. The findings are based on a national survey conducted in 2012. Turkey has a large youth population, presenting a good market for gaming companies. The paper finds that there is an urgent need to develop an entrepreneurial ecosystem within Turkey. Pre-incubation centers would play a central role in such developments.

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Cite This Article

KEPENEK, E. B. (2018). Entrepneural Mindset in Video Gaming Sector: Evidence From Turkey. Ankara Üniversitesi SBF Dergisi, Cilt: 73 - Sayı: 2, 643–666. https://ajindex.com/articles/10113

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References (1)

  1. Referans1 Adorno, T. (2004), The Culture Industry - Selected Essays On Mass Culture (New York: Routledge).